On the first start up it will convert every model from super mario 3d land to obj, you will need to select the 'ObjectData' folder inside the RomFS, after this the program is ready to go. You can find this file inside 'SystemData\CreatorClassNameTable.szs' extract it with EFE (every file explorer).
To use the editor you need the 'ml' file in the same folder as this program, Net Framework 4.5.2 (Sorry linux users, but this uses some WPF components for 3d rendering that mono can't run)Ī way to run the custom levels (3ds with ntr cfw, hans or citra maybe)
A way to get non-glitchy models in the editor